Blighted Bastiards: Party hard!
Note: I was thinking about using the mission template of Blighters for creating mini expeditions/heists for Electric Bastionland. This is the first prototype of this endeavour. Don't know if this even works fine. I haven't playtested it yet, cause my group was devoured by the schedule caiman this week. However, here you have the words, maybe you could use it. Also: I'm still too stupid to use markdown correctly so watch out for randomly appearing \ in the text. Peace, crickets!
Party hard
You heard that the Lingerer will attend a local houseparty. Go and steal his necklace before the cops shut the whole thing down.
Treasure
Necklace of the Lingerer (600£)
Golden Vinyl (100£)
Avantgarde Painting (50£)
Locations
You decide which rooms connect the different floors with each other
Ground Floor
- Dining room (Buffet on a great table, stale smell)
- Terrace (Summer evening, smoking people)
- Low-Floor (Classical music, waltzing dancers) Elements:
- Police assembling on the other site of the street
- Avantgarde painting in Dining room
- Buffet-ghouls (4HP, d6 claws)
1st Floor
- Bathroom (bathtub pouring over with wine, the Dragon lurks inside)
- The Study (torn out book pages without end)
- Middle-Floor (Techno-party, surging dancing crowd) Elements:
- Tattoo-artist in the study (if you get the tattoo, you can read books by touching them from now on)
- Golden Vinyl at the turntables
- Danger of beeing crushed by the
dancing crowd.
2nd Floor
- Balcony (Ladder to the Study)
- Bedroom (eerie silent, comfortable pile of pillows)
- High-Floor (Punk-concert, Death to all furniture!) Elements:
- The Lingerer dancing menacingly
- The pile of pillows is quicksand (either make it a dangerous trap or let them fall down to the lower floors)
- Acid-Wasp nest on the balcony
(getting stung means d6 CHA-
damage and having crazy
hallucinations)
Characters
The Lingerer
STR 12, DEX 18, 11HP; d10 Phase-Nails
- Moldy clothes, too many theeth and far too many joints
- Wants to party hard and be uncomfortably weird
- Crit-Damage: You are phased out. If
you survive this you can walk through
solid walls as long as you are naked.
The Cops
DEX 5, CHA 7, 3HP, Armour 1; d8 Bolt gun
- 50% earwig, 50% police, 100% authority
- Grab and subdue you with their cerci. Save STR or DEX to resist that
- On death: 3 in 6 chance that they explode
in a cloud of tear gas
The Dragon
- Hides in the Wine-Bathtub
- Can connect to a willing hosts brain
- Can flood an area with astral flames
(d10), but causes d4 CHA-Damage to
it's host in the process
Heat
The Heat gauge is a d6 that starts at 1. Tick up the Heat when:
- a player fails a check
- the players cause a lot of noise or chaos
- the players are loitering for
too long
1-3: Police assembles in the yard
4-5: The lights in the house turn into flashing emergency lights
6: The police floods the ground floor with teargas and marches in. The real party begins!