Ossulgarnen

Kalpa I: Campaign Frame

I love Kalpa Imperial by Angelica Gorodischer. It is my favorite book. It's a mosaic of different perspectives and stories revolving around the greatest empire that never was. There is so much in this collection of short stories losely connected through a poetic, anachronistic style that is so common with storytellers.

I love it. Go ahead and read it, if you are able to. I often think about the book and lately went to the web to read some reviews of it, to get an idea on why this might be my favorite book. The reviews of Sofia Samatar, John Garrison and Simon Petire gave me some good points. Though I think I might never be able to fully understand, why Kalpa Imperial echoes so much within me. But that's fine.

Have some qoutes from that reviews:

Me being me, I thought about how to use the feelings I get from Kalpa Imperial for roleplaying stuff. I'm aware of Ben Robbins' Microscope and I like it. But I think Microscope doesn't quite manages what I'm looking for. So, I tinkered around with some things (The Venusian Job's Surprises, Microscope's Legacy and Brindle Wood Bay's Unscene). And this is what I got so far. It's still a work in progress. We'll see how it will evolve or be abandoned as I'll be trying that stuff in practice.

Kalpa I

Basically the frame is built on two different gaming modes, the connections between them, and the collective weaving of a setting.

First decide of what the main CARRIER of your setting is, the character background for your campaign, if you will. (E.g. the fictional history of an Empire, the stories of a certain sector in space, the happenings in the occult underground of your city)

To explore the premise of the carrier, we will use two different gaming modes:


These two are connected through STORY KNOTS:

Depending on your chosen kind of CARRIER, I recommend you to jump a bit around with the cast of the CHARACTER scenes. Play different characters in different scenarios to dive into different corners of your setting. The use of KNOTS should help to loosely tie them back together. You could also have a main cast that you regularly come back to, but break off from now and then to have one shots with "side characters". (E.g. Playing a cast of Paranormal Investigators as the main cast, and playing some slasher like Horror one shots in between) Don't get to hung up about the chronological consistency or the "canon". Your setting won't break if different sessions condradict each other in certain points. Actually these condradicting perspectives can create a very special fun on their own. Leaving you crickets wondering after a session "But what has really happened?".

But to give you somewhat of a consistent feeling of achievement, even though you might be hopping between characters and scenarios, we will also use something called HIDDEN THINGS:


Alright, to sum up the basic CAMPAIGN LOOP:

Agreeing on a CARRIER.

Opener: A CHARACTER session without KNOTs and an easy premise to introduce the players to the basics of the CARRIER (OPTIONAL)

PANORAMA session: Exploring an element of the CARRIER and narrate details about it. Every player creates one KNOT afterwards, regarding something that was narrated in that session

CHARACTER CREATION: Create your PCs for the next CHARACTER scenario, if you're not using already established characters.

CHARACTER scenario: Play characters and explore the setting from that perspective. Either by following a defined scenario premise or by running around sandbox style at a specific location until you've had enough. Can be done in one or multiple sessions.
--> Use KNOTs to establish things in the fiction and connect different parts of the setting with each other. Assign used KNOTs to a HIDDEN THING of your choice.
--> Create new KNOTs by turning a success into a dramatic failure (OPTIONAL).

Foreshadowing: If one or more KNOTs have been assigned to a HIDDEN THING in a CHARACTER scenario, the GM narrates a short foreshadowing scene for it (OPTIONAL).

Next PANORAMA session
--> If a HIDDEN THING has been revealed, the PANORAMA session will revolve around its prompt and at least one of its assigned KNOTs has to be used in the narrations by the players.
--> If the session answered the prompt of a revealed HIDDEN THING, the GM will introduce a new HIDDEN THING afterwards.

Next CHARACTER scenario...

Repeat as long as you like.

#Campaign #Cobwebs #Kalpa Imperial